Progress Report v2.0 (Delayed)


Heya folks, hope you'all are doing well. I know I've said the v2.0 would be release 09/30, but in real life emergency situations as well some problems in the project's code makes the things to... slowdown a little. The progress of night 3 is half-completed. There are a few more things I wanted to apply in the project after listen the feedback of people who played it. That's also a reason for the delay. But since I've almost everything set in my mind, I expect to publish the v2.0 in 10/05. I'll share a little of the stuff I've been working in.

* Filter Content: This was one of the people's mostly feedbacks that I've been receiving after submit The Last Night. After all, there are people who are only into TF, while there are others focus on Vore. Even if my project is mainly focused on both. So now you can decide which scenes you want to turn on/off. But depending on your choice, it can cut out the content, and make it short.

* Species TF: I was thinking if it would be a little 'out of the theme', but after the feedbacks about that idea. I've decided to apply it. In the night 3, specific interactions with the animatronics will result in TF, and after being TFed the interaction with the other characters will lead to a different event.

* Random Encounters: After night 2, the characters won't be in a fix place anymore. They can show up in specific areas of the pizzeria. I think it can turn things a little more dynamic. Golden Freddy isn't able to random game over you anymore, and you will be able to meet him in the night 3. You'll need to do a specific event to unlock him.





That's all for now! Again, sorry for the delay, but I'm pretty sure you all will like what I'm cooking.

Comments

Log in with itch.io to leave a comment.

guess V2.0 is delayed again

i find the species TF idea to be a good idea.